AI Insights · Timothy · July 2022
Top 5 Shooter Games on iOS in Spain: Q2 2022 Performance
Explore the performance of the top 5 shooter games on iOS in Spain during Q2 2022, including trends in weekly downloads, revenue, and active users.
During the second quarter of 2022, the top 5 shooter games on iOS in Spain showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here's a detailed look at each game's metrics.
Call of Duty®: Mobile
Throughout Q2 2022, Call of Duty®: Mobile experienced fluctuations in weekly revenue, peaking at approximately $41K in the final week of March and seeing a decline to around $11K by late May. Weekly downloads showed a downward trend initially but rebounded in June, reaching close to 4.8K in the last week of the quarter. Active users started at approximately 112K and saw a gradual decline to 87K mid-quarter before climbing back to 96K by the end of June.
PUBG MOBILE
PUBG MOBILE's weekly revenue witnessed significant variability, with an initial peak at $32K in late March and another high of $36K in mid-May. Downloads were relatively stable, with notable spikes in mid-May reaching 2.6K. Active users fluctuated around the 40K mark, starting at 41K and ending the quarter at approximately 34K.
Free Fire: 7th Anniversary
Free Fire: 7th Anniversary showed a varied revenue trend, starting the quarter at $24K and dipping to around $8K in early June, before bouncing back to $14K by the end of the month. Weekly downloads remained relatively stable, with a slight increase towards the end of the quarter, peaking at 2.8K. Active users saw a rise from 54K in late March to 61K in mid-April, followed by a decrease to 39K in mid-June and a recovery to 54K by the end of June.
Free Fire MAX
Free Fire MAX exhibited a consistent revenue pattern, starting at $7.6K and fluctuating around the $3K to $6K range throughout the quarter. Downloads were relatively low but stable, with slight increases mid-quarter, peaking at 743 in early April and 674 by the end of June. Active users remained steady around the 12K mark, gradually increasing to 13K by the end of the quarter.
War Robots Multiplayer Battles
War Robots Multiplayer Battles had a modest revenue performance, starting at $2.9K and peaking at $4K by the end of June. Downloads were low but saw a notable spike in the final week of the quarter, reaching 1.1K. Active users showed a steady increase from 1K in late March to over 3K by the end of June.
These insights are derived from Sensor Tower's data. For more detailed analysis and insights, visit Sensor Tower.